![]() The glory of narrow victory is far more appealing than the cheese of defeat from stupor mans and stronk because reasons and game hard and you not gut. I don't need that from a game, like ever. It comes across as over the top and in your face. For those of us who see losing as just a way to be a loser. That and they are way too nested and way to much health and well, for those of you who think losing is fun I suppose it's great. (which I get, I have many of those myself along with all the accompanying life drama that unfolds) Gets the job done but all of these look bolted on after way too many a late night. Makes me want to name the main drag Sesame Street as I learn to identify all my shapes. The Indifferent: All the "nesting dolls" and their basic shapes appearance. With all the enemies added and how they work this was a really unnecessary change. This takes away a lot of the enjoyment from the runs, sit and wait, sit and wait, sit and oh man, now I gonna die. Then all of a sudden you got tons of cash but no, a ballista had to be built and now it's all gone. Actually makes the game feel slower, especially at the beginning as you wait and wait for cash to trickle in. I love Ballista runs, but now it's just a slog. Priced them right out of the market late game, makes double and triple runs perilous at best and not very enjoyable. The Ugly: Not a fan of the Ballista pricing. It seems there wasn't much to address complaints from day one. Fantastic as I can't use the first card, surely the next three tied to it are super important and super useful.ĭo I really have to turn to Mods for any decent QOL changes.? That's not rhetorical. Getting DOT buffs when I don't even have DOT activated on anything, getting all the garbage after because every card is a gate that holds more garbage you can get next draw. I really don't like the ranDumb nature of the cards. Haunted Houses first round is useless when I need damage to survive. ![]() I'm getting way too much late game/building clutter and not enough damage. The Bad: The card pulls are still a mess. Merits some further investigating at any rate. I suppose an army of them would make some OK cash, it just seems a lot of time and investment to crawl along when you have other ways that net you far more. End game when you can clear 20K theire paltry 100g (IF you can find a double grave) doesn't help enough. Still aint worth it to me to take, so I'll have to respec (again) to get rid of the cards popping. Even gives you an excuse to take the +3 tower cards. I really like all the cards that pop in the middle of a level for the "little" bosses it's done really well and they end up being these nice little happy Bob Ross moments in an otherwise stress filled environment. Totally changes the dynamic for sure but doesn't make it any less nail biting. The amount of shield enemies though, it's like all the armor took the week off and got replaced with all these shield enemies. The teleporting ones threw me at first, but they are pretty harmless. Nice that the basic concept wasn't altered with all the new additions. Favorite is a toss up between the pop tart and the Albino Dorito. New Update Good, Bad, Ugly and Indifferent.
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